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Old Apr 14, 2005, 06:44 PM // 18:44   #1
Ascalonian Squire
 
Join Date: Apr 2005
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Default N/W or R/W?

I'm probably gonna go with one of these 2 builds or just make 2 characters. Which do you guys thing would be better? Can't decide which I'd enjoy more. By the way, I'm primarily for PvE so let me know which would be better at PvE or if they'd both suck at PvE. Let me know if they'd be good as is at PvP too, but I'm not too conserned with that plus I can always just adjust some of the skills for when I do PvP.

Class: Necromancer / Warrior

Assumed items:
+1 to Soul Reaping
+2 to Blood Magic

Attributes: (cost)
Soul Reaping: 8+1 (37)
Blood Magic: 10+2 (61)
Swordsmanship: 12 (97)

Total attribute points used: 195/200


Skills:
1) Life Siphon - (10,2,2) For 22 seconds, target suffers health degeneration of 3 and you gain health regeneration of 3.
2) Vampiric Gaze - (10,1,5) Steal 52 health from target foe.
3) Unholy Feast - (15,1,30) Steal 34 health from each nearby foe.
4) "For Great Justice!" - (10,0,45) For 15 seconds, your adrenal skills charge twice as fast.
5) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% health.
6) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 17 seconds.
7) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 21 seconds, losing health over time.
8) Hundred Blades (elite) - (5,0,8) Swing twice at target foe and foes adjacent to your target. This is an elite skill.



Class: Ranger / Warrior

Assumed items:
+1 to Expertise
+2 to Beast Mastery

Attributes: (cost)
Expertise: 8+1 (37)
Beast Mastery: 10+2 (61)
Swordsmanship: 12 (97)

Total attribute points used: 195/200


Skills:
1) Charm Animal - (10,10,0) Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
2) Comfort Animal - (10,1,1) You heal your animal companion for 87 health. If your companion is dead, it is resurrected with 48% health and all your skills are disabled for 8 seconds.
3) Call of Brutality - (10,0,25) For 30 seconds, attacks by your animal companions have a 41% base armor penetration and deal +11 damage.
4) "For Great Justice!" - (10,0,45) For 15 seconds, your adrenal skills charge twice as fast.
5) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 21 seconds, losing health over time.
6) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 9 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 17 seconds.
7) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 32 more damage. This damage is doubled if your target was below 50% health.
8) Hundred Blades (elite) - (5,0,8) Swing twice at target foe and foes adjacent to your target. This is an elite skill.
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Old Apr 14, 2005, 09:26 PM // 21:26   #2
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What I would do for PvP (Nec/W):

1) OK
2) OK
3) Bad because the recharge is way to high and only works if you are in the middle of a group which is a bad place for a Nec primary to be
4) Change to Frenzy
5)OK
6) Change to Galrath Slash
7) Change to Plague Touch
8) Life Transfer would be better

You needed more life stealing skills to make up for your lower armor. I don't like Sever Artery/Gash combo because there are more useful skills like Plague Touch to bring along and Galrath Slash is good damage to fill the spot. Frenzy is just better because it means more hits and more damage not just more adrenaline.
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Old Apr 15, 2005, 01:57 AM // 01:57   #3
Krytan Explorer
 
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Profession: R/Mo
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Ranger/Warrior
2. comfort animal

You may want to switch this one out with revive animal (5e 6c 20recharge) ..they come back to life with 50-410 health.

If your pet goes down in thick of it and you cast comfort to rezz him... you're looking at freezing your skill bar for a crucial 8 seconds in heat of combat.
That could prove highly hazardous to you. Easier to go with a pet resurrection than a pet heal that penalizes you for resurrection. (when you need that rezz the most is when its gonna hurt you the most otherwise)
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Old Apr 15, 2005, 02:18 AM // 02:18   #4
Wilds Pathfinder
 
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Comfort animal.

This skill has a cast time of 1 sec revive animal takes 6 sec. If you can let you pet be dead till that battle ends you will be better off spamming comfort animal and keeping it alive.

Also I see that you like hundred blades as youe elite. Unfortunately you cannot use a warrior elite unless you are a warrior primary. Ranger elite is only for Ranger and so forth.

Either of these will work for PvE, just find what skills you use and which ones that you need to scrap.
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Old Apr 15, 2005, 02:44 AM // 02:44   #5
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Quote:
Originally Posted by Chev of Hardass
Comfort animal.

This skill has a cast time of 1 sec revive animal takes 6 sec. If you can let you pet be dead till that battle ends you will be better off spamming comfort animal and keeping it alive.

Also I see that you like hundred blades as youe elite. Unfortunately you cannot use a warrior elite unless you are a warrior primary. Ranger elite is only for Ranger and so forth.

Either of these will work for PvE, just find what skills you use and which ones that you need to scrap.
Couple of things to remember, still lots of new players entailed here this weekend and some things are more obvious than one might think.

hundred blades is elite, but it is NOT exclusive to primary class character. The only restrictions on any elite skill are that only one may occupy your skill bar at any given time.

As far as comfort over revive. Yup revive has longer cast,and if you provide for the fact that you could survive the battle without the pet and then rezz them with comfort you will suffer a zero penatly. (reasoning, if you aren't in combat at time..what is problem with having your skills locked on you for 8 secs). However, if you are trying to get the best of a losing battle, or making a getaway from middle of combat, casting that revive though longer in time will still give you the chance to stop and face any would be pursuers without finding yourself locked out. (most newer players aren't going to wait..t'is better to allow them a safer option rather than giving them a ending option...not to mention from my own experience.... it takes quite a bit of pounding in PvE to bring your pet down. (usually only happens when you end up in BAD situations where you need that fast getaway distraction)

You can use either one on preference, but you'd be playing a bit safer in heat when you only react and don't think as a new player having that less locking use on hand. It won't punish you for not thinking first.
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Old Apr 15, 2005, 03:11 AM // 03:11   #6
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Quote:
Originally Posted by Davion
hundred blades is elite, but it is NOT exclusive to primary class character. The only restrictions on any elite skill are that only one may occupy your skill bar at any given time.
This is new to me. I have not had a chance to test this, but I have heard to the contrary. I hope I am wrong.

Quote:
Originally Posted by Davion
You can use either one on preference, but you'd be playing a bit safer in heat when you only react and don't think as a new player having that less locking use on hand. It won't punish you for not thinking first.
Valid point there Davion, but remember that comfort animal is given to you when you get your pet, or soon afterwards. By the time you can get revive you should have learned that comfort animal pauses all of you skills. Plus, revive is good, if you have a healer on your team. I have found that in PvE you go out without a healer more often than you would like and this build is primarily for PvE.

Speaking of which you have no self healing ability. I play a monk as one of my characters. I would rather my teammates leave the healing to me, but you may not always have that pleasure. Be prepared for anything in PvE.
If you have a healer on your team you can always change out that skill for a destructive one, before the mission starts.
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